Cthulhu Mythos History
Do you all know Cthulhu? If you don't, please continue reading. If you do, go ahead and keep reading anyway (you might learn something). Today I want to tell you all the history of one of my favorite ancient deity that looks like an octopus man: Cthulhu. But, there is so much more to the shared universe that H.P. Lovecraft created than just Cthulhu, and I will try and lay down some background history on how it all came to be.
The Cthulhu Mythos encompasses the shared elements, characters, settings, and themes found in the works of H.P. Lovecraft and associated horror fiction writers. Together, they form the mythos that authors writing in the Lovecraftian milieu have used — and continue to use — to craft their stories. The term itself was coined by the writer August Derleth. Although this legendarium is also sometimes called the Lovecraft Mythos, most notably by the Lovecraft scholar S.T. Joshi, it has long since moved beyond Lovecraft's original conception.
Rather than distinguish among Lovecraft's various cycles, Derleth combined them, ignoring individual distinctions, to create a large, singular story-cycle. So, for example, Derleth appropriated Nodens from the Dunsanian cycle and leagued him with the Elder Gods against the Old Ones. Derleth also introduced a good versus evil dichotomy into the Mythos that was contrary to the dark, nihilistic vision of Lovecraft and his immediate circle.
Derleth further ignored any distinction between the story-cycles of Lovecraft and those of other writers. If Lovecraft referenced a name from another author, Derleth took that as justification to include the other author's story-cycle in the Cthulhu Mythos. For example, he developed Hastur into a Great Old One represented as an avatar by the King in Yellow of Robert W. Chambers from a passing reference linking Hastur and the Yellow Sign in Lovecraft's The Whisperer in Darkness.
Finally, Derleth apparently classified any story that mentioned a mythos element as belonging to the Cthulhu Mythos — consequently, any other element in the story also became part of the mythos. Hence, since Lovecraft made passing reference to Clark Ashton Smith's Book of Eibon, Derleth added Smith's Ubbo-Sathla to the mythos. Because of Derleth's broad canon, the Mythos would indeed grow enormously.
Further removing the Cthulhu Mythos from its source were stories written by such authors as Lin Carter, Colin Wilson, and Brian Lumley. Carter was especially influential in setting out detailed lists of gods, their ancestry, and their servitors through his Mythos tales, attempting to codify the elements of the Mythos as much as possible. Through this process, more gods, books, and places were created and interlinked with each other.
Another influence has been the Call of Cthulhu RPG published by Chaosium in 1981. Largely developed by Sandy Petersen, this version of the Mythos broke Lovecraft's entities down into further sub-groupings: Outer Gods, Great Old Ones, and the nebulously-termed Other Gods. Material from these sources has slowly crept back into mainstream Mythos fiction, as Chaosium published fiction related to, or written by players of the game.
Many of the newer generation of Mythos authors (especially those published in Chaosium compendiums) take their cue from this more clinical, continuity-focused brand of the Mythos instead of Lovecraft's more mysterious version.
However, as the Mythos has grown and it has become increasingly difficult for any one author to be familiar with all the elements, the Mythos can been seen as a series of interconnecting cycles of myth that sometimes conflict with one another. The Cycles include: The Cthulhu or Xothic Cycle; the Hastur Cycle; the Yog-Sothoth Cycle; the Tsathogguan or Hyperborean Cycle; the Yig Myth; the Yidhra Cycle; and the Legend of the Elder Gods. This would reflect the development of real myth, where conflicting versions of the same narrative exist as the legend spreads abroad and is elaborated upon. For example, tales about Gawain, Tristran, Lancelot, and Merlin had probably been stand-alone story cycles prior to falling into the "gravitational pull" of King Arthur legend (we know Lancelot was invented by Chrétien de Troyes and was not in the original printed version of the legend). The advantage of this view is that it explains factual conflicts from story to story, avoiding the need for the kind of "smoothing out" that Lin Carter actively pursued.
The Cthulhu Mythos encompasses the shared elements, characters, settings, and themes found in the works of H.P. Lovecraft and associated horror fiction writers. Together, they form the mythos that authors writing in the Lovecraftian milieu have used — and continue to use — to craft their stories. The term itself was coined by the writer August Derleth. Although this legendarium is also sometimes called the Lovecraft Mythos, most notably by the Lovecraft scholar S.T. Joshi, it has long since moved beyond Lovecraft's original conception.
The Mythos As A Background Element
According to David E. Schultz, Lovecraft never meant to create a canonical Mythos but rather intended his imaginary pantheon to serve merely as a background element. Thus, Lovecraft's "pseudomythology" — a term used by Lovecraft himself and others to describe the beings appearing in his stories — is the backdrop for his tales but is not the primary focus. Indeed, the cornerstone of his stories seems to be the town of Arkham and not beings like Cthulhu.
Furthermore, Lovecraft may not have been serious when he spoke of developing a "myth-cycle" and probably would have had no need to give it a name anyway. Since he used his Mythos simply as background material, he probably had this in mind when he allowed other writers to use it in their own stories. Moreover, it could be said that Lovecraft's Mythos was a kind of elaborate inside joke, propagating among the writers of his circle and wearing thin upon his death. Derleth seems to have not understood this and believed that Lovecraft wanted other authors to actively write about the myth-cycle rather than to simply allude to it in their stories.
After Lovercraft, as well as the other authors, compiled their overlapping mythos - under Lovecraft's guidance - they were later expanded by another writer, August Derleth. August added to the mythos and developed the elemental system, associating the pantheon with the four elements: air, earth, fire and water. To understand the changes that Derleth made to Lovecraft's Mythos, it is important to distinguish among Lovecraft's stories. Price says that Lovecraft's writings can be divided into three separate groups: the Dunsanian, Arkham, and Cthulhu cycles. The Dunsanian stories are those that are written in the vein of Lord Dunsany (and may include Lovecraft's so-called Dream Cycle tales), the Arkham stories include those that take place in Lovecraft's fictionalized New England setting, and the Cthulhu cycle stories are those that utilize Lovecraft's cosmic story-cycle (the Lovecraft Mythos)."All my stories, as erotic as they may be, are based on the fundamental lore or legend that this world was inhabited at one time by another race who, in practicing black magic, lost their foothold and were expelled, yet live on outside ever ready to take possession of this earth again.”- Harold Farnese, misquoting H.P. Lovecraft
Rather than distinguish among Lovecraft's various cycles, Derleth combined them, ignoring individual distinctions, to create a large, singular story-cycle. So, for example, Derleth appropriated Nodens from the Dunsanian cycle and leagued him with the Elder Gods against the Old Ones. Derleth also introduced a good versus evil dichotomy into the Mythos that was contrary to the dark, nihilistic vision of Lovecraft and his immediate circle.
Derleth further ignored any distinction between the story-cycles of Lovecraft and those of other writers. If Lovecraft referenced a name from another author, Derleth took that as justification to include the other author's story-cycle in the Cthulhu Mythos. For example, he developed Hastur into a Great Old One represented as an avatar by the King in Yellow of Robert W. Chambers from a passing reference linking Hastur and the Yellow Sign in Lovecraft's The Whisperer in Darkness.
Finally, Derleth apparently classified any story that mentioned a mythos element as belonging to the Cthulhu Mythos — consequently, any other element in the story also became part of the mythos. Hence, since Lovecraft made passing reference to Clark Ashton Smith's Book of Eibon, Derleth added Smith's Ubbo-Sathla to the mythos. Because of Derleth's broad canon, the Mythos would indeed grow enormously.
Further removing the Cthulhu Mythos from its source were stories written by such authors as Lin Carter, Colin Wilson, and Brian Lumley. Carter was especially influential in setting out detailed lists of gods, their ancestry, and their servitors through his Mythos tales, attempting to codify the elements of the Mythos as much as possible. Through this process, more gods, books, and places were created and interlinked with each other.
Another influence has been the Call of Cthulhu RPG published by Chaosium in 1981. Largely developed by Sandy Petersen, this version of the Mythos broke Lovecraft's entities down into further sub-groupings: Outer Gods, Great Old Ones, and the nebulously-termed Other Gods. Material from these sources has slowly crept back into mainstream Mythos fiction, as Chaosium published fiction related to, or written by players of the game.
Many of the newer generation of Mythos authors (especially those published in Chaosium compendiums) take their cue from this more clinical, continuity-focused brand of the Mythos instead of Lovecraft's more mysterious version.
However, as the Mythos has grown and it has become increasingly difficult for any one author to be familiar with all the elements, the Mythos can been seen as a series of interconnecting cycles of myth that sometimes conflict with one another. The Cycles include: The Cthulhu or Xothic Cycle; the Hastur Cycle; the Yog-Sothoth Cycle; the Tsathogguan or Hyperborean Cycle; the Yig Myth; the Yidhra Cycle; and the Legend of the Elder Gods. This would reflect the development of real myth, where conflicting versions of the same narrative exist as the legend spreads abroad and is elaborated upon. For example, tales about Gawain, Tristran, Lancelot, and Merlin had probably been stand-alone story cycles prior to falling into the "gravitational pull" of King Arthur legend (we know Lancelot was invented by Chrétien de Troyes and was not in the original printed version of the legend). The advantage of this view is that it explains factual conflicts from story to story, avoiding the need for the kind of "smoothing out" that Lin Carter actively pursued.
Structure
The Mythos usually takes place in fictional New England towns and is centered on the Great Old Ones, a fearsome assortment of ancient, powerful deities who came from outer space and once ruled the Earth. They are presently quiescent, having fallen into a death-like sleep at some time in the distant past. The most well-known of these beings is Cthulhu, who currently lies "dead [but] dreaming" in the submerged city of R'lyeh somewhere in the Southeast Pacific Ocean. One day, "when the stars are right", R'lyeh will rise from beneath the sea, and Cthulhu will awaken and wreak havoc on the earth.
Despite his notoriety, Cthulhu is not the most powerful of the deities, nor is he the theological center of the mythos. Instead, this position is held by the demon-god Azathoth, a mindless but all-powerful Outer God, ruling from his cosmically centered court. Nonetheless, his avatar Nyarlathotep, who fulfills Azathoth's random urges, has intervened more frequently and more directly in human affairs than any other Outer god. He has also displayed more blatant contempt for humanity, especially his own worshippers, than almost any other Lovecraftian deity.
Theme
The essence in the Mythos is that the human world and our role in it are an illusion. Humanity is living inside a fragile bubble of perception, unaware of what lies behind the curtains or even of the curtains themselves, and our seeming dominance over the world is illusory and ephemeral. We are blessed in that we do not realize what lies dormant in the unknown lurking places on Earth and beyond. As Lovecraft famously begins his short story, The Call of Cthulhu, "The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents."
Now and then, individuals can, by accident or carelessness, catch a glimpse of, or even confront the ancient extraterrestrial entities which the mythology centres around, usually with fatal consequences. Other times, they encounter by their non-human worshippers and servants, whose existence shatters the worldview of those who stumble across them. Human followers exist as well. Because of the limitations of the human mind, these deities appearances are so overwhelming that they can often drive a person insane. They are portrayed as neither good or evil; within the Mythos, these are concepts invented by our species as a way to explain what truly are inexplicable intentions and actions.
The Call of Cthulhu was the premiere story in which Lovecraft realized and made full use of these themes, which is why his mythology would later be named after the creature in this story, as it defined a new direction in both his authorship and in the horror fiction genre. This is also the first and only story by Lovecraft where humans and one of the cosmic entities called the Great Old Ones come face to face.
In his final years of writing, Lovecraft used fewer supernatural elements to represent the dangers which threaten humanity. Instead, he gradually replaced them with non-supernatural cosmic beings and phenomena, based on principles outside the laws of nature in our own space-time continuum. This sci-fi trend particularly becomes clear in works such as At the Mountains of Madness.
Derleth's Involvement
Derleth had his own take on the mythos and tried to make it conform to his own Roman Catholic values and dualism. Instead of a universe of meaninglessness and chaos, Derleth's mythos is a struggle of good versus evil. Derleth once wrote:
As Lovecraft conceived the deities or forces of his mythos, there were, initially, the Elder Gods... These Elder Gods were benign deities, representing the forces of good, and existed peacefully at or near Betelgeuze in the constellation Orion, very rarely stirring forth to intervene in the unceasing struggle between the powers of evil and the races of Earth. These powers of evil were variously known as the Great Old Ones or the Ancient Ones... —August Derleth, "The Cthulhu Mythos"
Lovecraft was an atheist, and claimed that Kant's ethical system "is a joke." Because of this, Derleth's theories about the Cthulhu Mythos are inconsistent with Lovecraft's design. The Mythos was never intended to be a cohesive, singular entity; instead, it should be regarded as simply a collection of ideas that can be used in separate works to provoke the same emotions.
Another difference with Derleth's mythos is that the Elder Gods never appear in Lovecraft's writings, except for one or two who appear as "Other Gods" such as Nodens in Lovecraft's "The Strange High House in the Mist" (though perhaps this is an example of how "very rarely [they stir] forth"; i.e., usually never). Furthermore, the Great Old Ones, or Ancient Ones, have no unified pantheon. Indeed, the term "Ancient Ones" appears in only one Lovecraft story, "Through the Gates of the Silver Key" (moreover, the story is actually a collaboration between Lovecraft and his friend and correspondent E. Hoffmann Price).
Elemental Theory
Derleth also connected the deities of the Mythos to the four elements of air, earth, fire, and water. This system left gaps which Derleth filled in by creating the beings Ithaqua, representing air, and Cthugha, representing fire. However, the system has a few problems. For example, Derleth classified Cthulhu as a water elemental, but if this were so, how could he be trapped beneath the ocean and how could his psychic emanations be blocked by water? Another problem arises when applying the elemental theory to beings that function on a cosmic scale (such as Yog-Sothoth)—some authors have tried to get around this by creating a separate category of aethyr elementals for Azathoth, Shub-Niggurath, Nyarlathotep, and Yog-Sothoth. Finally, Derleth matched the earth beings against the fire beings and the air beings against the water beings, which is not consistent with the traditional elemental dichotomy (namely, that air opposes earth and fire opposes water).
Conclusion
Derleth became a publisher of Lovecraft's stories after his death. Lovecraft himself was very critical of his own writings and was often easily discouraged, especially when faced with any rejection of his work. Were it not for Derleth, Lovecraft's writings and the Cthulhu Mythos might have remained largely unknown.
Story Foundation
As stated above, new elements have constantly been added to the mythology after Lovecraft's death, including works by others as well as stories by Lovecraft himself that were not originally included in the mythos. Other short stories written by Lovecraft are included because of references to such elements as Necromonicon, cosmic terror and non-human species, despite lacking direct encounters with any of these things. The basic origin of what Derleth would name the Cthulhu Mythos can be traced back to a collection of seven stories with great impact which form the main fundament of Lovecraft's final and major fictional work:
- The Call of Cthulhu (February, 1928)
- The Dunwich Horror (April, 1929)
- The Whisperer in Darkness (August, 1931)
- At the Mountains of Madness (March-April, 1936)
- The Shadow Over Innsmouth (April, 1936)
- The Shadow Out of Time (June, 1936)
- The Haunter of the Dark (December, 1936)
Of these seven, The Whisperer in Darkness, At the Mountains of Madness and The Shadow Out of Time involves alien species with superior alien technology and are closest to science fiction, containing Lovecraft's typical atmosphere of horror, and reflect his materialistic atheism and the direction he was heading at the end of his life. The Shadow Over Innsmouth stands more or less alone as the origin of the threats, which in this case can be traced to the hostile depths of the ocean rather than the darkness between the stars, but otherwise shows the classical elements and pattern; the three remaining tales can best be described as dark fantasy. Combined, they cover all of Lovecraft's universe of mind numbing horror, cosmic beings, outer gods and hidden dangers.
This is a long post, but there's a LOT of information on Lovecraft and his works. These are some of my favorite horror stories. They really can make your skin crawl and your mind crack when you read them. The existential crises felt after reading these stories is un-matched. Don't be afraid of these stories, though. Experience the magic that is Lovecraftian cosmic horror. I'll see you all tomorrow.
Buh-bye.
Comments
Post a Comment